This is simulations. So this doesn’t take into account arrow wiggle from a finger release, or initial misalignment due to improper arrow spine.
This is what I am doing:
I have established a reference barreled flight arrow geometry that dictates the geometric proportions for a pretty decent performing flight arrow.
I developed a good approximation of the drag coefficient for this reference arrow.
I then do a spine test on a straight dowel that I intend to make into a new flight arrow. I also measure the diameter, mass, length, span, and weight used for the spine deflection test. Finally, I supply the finished arrow length and spine needed, plus some information about the stored energy and virtual mass of the bow.
The program then calculates the shape of the arrow needed to meet the spine and length requirements (based on the reference arrow proportions). It also calculates the new drag coefficient based on the new arrow geometry. The diameter and mass of the arrows in my example are dictated by the geometry necessary to meet a required spine value. These all have the same spine. So very stiff materials will generate a thinner arrow and v
ery dense materials will drive up the mass of the arrow.
The arrow launch speed is dictated by the calculated arrow mass, stored energy, and virtual mass of the bow. Lighter arrows have a faster launch speed, heaveier arrows have a slower launch speed. The distance calculated is just ballistics. I can include the effects of temperature, altitude, and wind.
It is really pretty eye opening. It takes about 15 minutes to spine check, weigh, and measure the length and diameter of a dozen dowels made from different materials. After that, it gives instant feedback on which dowel should be the best to meet the requirements.
Alan