"It is a similar effect as footing a wood shaft at each end"
"However, this higher inertia should be better if we are talking about a “floater”".
Alan, Do you have a hypothesis for why such a mass distribution might act this way? Maybe the "high inertia to overcome" works both ways? Once the arrow gets going straight the end weighted arrows are harder to disrupt from straight flight?
Just a guess on my part.
There is a disadvantage in the initial flight of a higher inertia arrow since it takes more fletching action to get a misaligned arrow on course. But, once on course, it should want to stay there.
The trajectory of the arrow is also constantly changing the direction the arrow travels. This requires the arrow to be redirected, particularly as the arrow approaches the descent portion of the trajectory. At the top of the trajectory, the arrow speed has slowed, and the center of pressure starts creeping forward closer to the center of gravity of the arrow, reducing stability.
If the arrow has zero spin, this increasing misalignment with the arrow to the trajectory will create a reactive force in the fletching, forcing the arrow to start pitching down. It will usually overreact, requiring the fletching to react the opposite way, and the arrow pictches nose up again. This pitching up and down continues until the arrow has regained speed on the way down. This is not a good thing, and probably a major reason why distances sometimes suffer with arrows that have a CG behind center.
But, what happens if the same arrow is shot again at the same angle and speed, except the fletching is changed to induce a mild amount of spin?
It takes awhile for the arrow to spin up, during which time hopefully most of the launch misalignment issues are sorted out. But as the spinning arrow arcs across the top of its trajectory, the rotation of the arrow should be just enough that it doesn’t start pitching up and down. Instead, it reacts more slowly to the changing trajectory path. In other words it is descending a bit nose up, causing drag. This drag slows the descent, keeping it in the air longer and giving it more time to travel a little farther before it picks up enough speed that the fletching becomes more effective again and forces the arrow back into closer alignment with the trajectory.
I don’t know if that makes any sense.
Too much spin combined with not enough aerodynamic stability will create too much drag and can lead to excessive angles of attack on the descent. This can cause the fletching to stall and loseeffectiveness, and the arrow will turn 90 degrees and fall to the ground. This is not good either.
Alan